Pyramid Solitaire 1

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Pyramid Solitaire is a solitaire card game where the player tries to match cards into pairs that add up to 13 (Aces count as 1; Jacks as 11; Queens as 12 and King as 13). Play a beautiful Pyramid solitaire game.

Pyramid is a challenging solitaire variant. It is traditionally played with the cards in a pyramid shape as you can see in the layout titled 'pyramid'. To make things more interesting though I have added lots of alternative layouts for you to try too. Each one uses a single 52 card deck so you can recreate them off-line too if you want to. Pyramid Solitaire is a solitaire card game where the player tries to match cards into pairs that add up to 13 (Aces count as 1; Jacks as 11; Queens as 12 and King as 13). Play a beautiful Pyramid solitaire game. Ace = 1; Since kings are already valued at 13, they can be immediately moved to the foundation as a single card. A perfect score for pyramid is zero since the idea is to move every card to the foundation. If there are remaining cards that can't be paired, the game of pyramid solitaire results in a loss. See full list on cardgames.io.

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Starting Your Game

Click the blue and white button on the game welcome screen to start your game. This will bring up a brief tutorial which you can scroll through using the left and right arrows on the screen, or you can click the play button again to start the game.

Our Pyramid Solitaire game automatically deals your cards to the Tableau. If you do not like a deal, or you are stuck on a game, you can click the restart button near the top right of the screen.

The timer on our game begins before the deal is complete and you can begin to make plays at 5 seconds.

Game Features

Your current score is shown on the bottom left. The time is shown at the top, in the center. The number of deals left is shown at the bottom of the screen. This game has a control menu on the top right. The options are Help, Restart and Quit game.

Game Design

The playing field is organized into a pyramid, with a row of one card, followed by a row of two cards, and so on, down to a final row of seven cards. The pyramid will consist of twenty eight cards in total, shown face-up. The 24 remaining cards are in the draw pile, from which you can move across 1 at a time into the waste pile.

Game Scoring

  • Each match of two different values is five points.
  • Kings are five points.
  • Each row you remove from the pyramid is also worth additional points:
    • The bottom row is 25 points.
    • The second row is 50 points.
    • The third row is 75 points.
    • The fourth row is 100 points.
    • The fifth row is 150 points.
    • The sixth row is 250 points.
    • The seventh row is 500 points.
    • The maximum card score you can get if you use all cards in the draw pile is 1,255
  • Finishing the game quickly can also score bonus points.
  • In this game the max time score is set to 999 and then it subtracts a point for each second. So if you beat the game in 8 minutes and 21 seconds it would subtract 501 points (for 501 seconds) and award you 498 time-based bonus points.
  • In this game configuration the theoretical max score is 2,254, though that presumes you beat the game in no time at all.

Layout

The pyramid is in the center.

The draw or stock pile is located under the pyramid on the left side.

The waste pile is to the right of the draw.

Guide To Pyramid Solitaire

If you've played traditional Classic Solitaire, and looking to play one of the fun variations, you might want to take a look at Pyramid Solitaire.

Pyramid Solitaire differs from Classic Solitaire in that the cards are arranged in a pyramid layout. The object of the game is to remove pairs of cards that add up to a total of thirteen from a pyramid arrangement of twenty eight cards.

In this article, we'll look at:

  • the history of Pyramid Solitaire
  • how to play advice for beginners
  • advanced strategy
  • alternative versions of the game

The History Of Pyramid Solitaire

Solitaire, in its original form, emerged in the 1700s in northern Europe and was widely known as 'Patience'. The game didn't make its way across the Atlantic to the USA until 1870 where it became known as 'Klondike Solitaire', then just 'Solitaire'.

A variation of the game was released by Microsoft called Tut's Tomb. The cards were arranged as a pyramid, differing from Classic Solitaire where they are laid out in rows and columns. The game is now more widely known as Pyramid Solitaire.

How To Play

The defining feature of this version of the game is the pyramid layout.

Deal cards to form a pyramid, starting with a row of one card, followed by a row of two cards, and so on, down to a final row of seven cards. The pyramid will consist of twenty eight cards in total shown face-up. Each row should overlap the previous one.

The remaining cards are set down at the bottom of the pyramid. This is the draw pile. These cards are arranged face-down. There is also a waste pile for cards that are passed from the draw pile.

Pyramid Solitaire is 'open' in that the cards are dealt face up at the start of the game.

The object of the game is to remove all cards from the pyramid. Cards are removed in pairs and these pairs must add up to thirteen. For example, a ten and a three can be removed together, as they add up to a total of thirteen.

Pyramid Solitaire Rules

The rules of Pyramid Solitaire are:

  • The game is played with one 52 card deck.
  • Deal cards to form a pyramid, starting with a row of one card, followed by a row of two cards, and so on, down to a final row of seven cards.
  • The pyramid will consist of twenty eight cards in total shown face-up.
  • Pair cards to total thirteen. These pairs are moved from play.
  • Kings can be removed without pairing, as Kings are worth thirteen points.
  • Only open cards can be paired.
  • When you can't make another move, from the pyramid or from the draw and waste pile, and you have no more deals left, the game is lost.
  • The game is won when all cards are removed from the pyramid.

Pyramid Solitaire Strategy

Play Kings immediately. As a King needs no other match, you can remove it and free up other options.

Carefully consider your options. Sometimes, passing rather than making a match is the right thing to do, depending on what cards you need to free up.

Remove the pyramid evenly on both sides, if you can. If, towards the end of the game, you are five-deep you'll need to flip five specific cards in order to win.

Always give yourself the most options. For example, always choose to eliminate a card that exposes another card in the pyramid.

If a pyramid has three of the same cards – Queens, for instance – try not to play the fourth card from the draw pile. Try to play it from the pyramid. For example, if you have a Queen that needs matching, try to match it with one of the Aces in your pyramid rather than an Ace from the draw pile. This gives you more options later in the game.

Pyramid Solitaire FAQs

What Values Do The Cards Have In Pyramid Solitaire?

  • Aces have a value of one.
  • Numerical cards have their face value.
  • Jacks have a value of eleven.
  • Queens have a value of twelve.
  • Kings have a value of thirteen. Kings can be removed without the need to match.

What happens to paired cards?

Paired cards are moved to a discard pile.

How do you use the draw pile?

Cards can be turned over on the draw pile to use as potential matches. For example, you might have a ten card in the pyramid and you turn up a three. These two cards can be matched and removed from play.

What cards can be paired?

Only open cards can be paired. An open card is a card that doesn't have another card on top of it.

What happens if a draw pile card can't be matched?

The card is then moved to a waste pile. It is placed face up.

Keep drawing cards from the draw pile until you can make a match, or there are no cards left in the draw pile. You can replace the empty draw pile with the waste pile up to three times.

Can the waste pile card and draw pile card be matched?

Yes, they can. If they add up to thirteen, both cards can be matched.

The top card of the waste pile can also be paired with an open pyramid card. Av grabber pro.

Can you skip a move?

Yes. John deere 950 repair manual. You don't have to make a match if you don't want to. You might do this if you need to clear another card that is more strategically important but you're currently blocked from doing so because it isn't open.

What happens when the draw pile is empty?

Pyramid Solitaire 1

You can reset the draw pile by turning over the waste card pile and shifting it to the draw pile position. The waste pile now becomes the draw pile. You can only do this three times.

How do you win Pyramid Solitaire?

When all cards are removed from the pyramid, the game is won.

What are alternative versions of Pyramid Solitaire?

There are a few different versions of Pyramid Solitaire. Team extreme ip. Other names and versions include:

  • Tut's Tomb: This game involves dealing three cards at a time. The King of Spades is laid down first, and represents King Tutankhamen atop a pyramid.
  • Apophis: Same as Pyramid Solitaire, but uses three waste piles instead of one.
  • Relaxed Pyramid: Only the cards from the pyramid must be moved, so the game can be won with cards still left in the draw pile or waste pile.
  • Triangle: This game uses an inverted pyramid. Triangle is very similar to Pyramid Solitaire in other respects.

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Introduction to Pyramid Solitaire

Pyramid Solitaire is also known as King Tut and Tut's Tomb.

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This particular version is actually the Relaxed Pyramid Solitaire variation because it allows a game to be won even if cards are left in the Stock.


The game is played with a 52-card deck of standard playing cards. There are two levels of difficulty. The Easy Pyramid Solitaire allows for 2 passes of the Stock, while this version allows only 1 pass.

History

A variation of Pyramid Solitaire called Tut's Tomb was release in 1990 in the Microsoft Entertainment Pack.

Goal

The goal of Pyramid Solitaire is to empty all the cards from the pyramid into the Foundation.

Rules

When the game starts, 1 random card is dealt face-up in the top center of the pyramid. Then 2 face-up cards are placed underneath in a horizontal row such that they both mostly overlap the top card but do not overlap each other. The process continues with 3 cards in the next row, then 4, and so on up to 7 cards in the bottom-most row to complete the pyramid. In all, 28 cards are dealt face-up into the pyramid.


The remaining 24 cards are set face-down and squared into the Stock. The player must click on the Stock when required to send a card to the Waste where it may be played.


Only exposed cards contain either in the Pyramid or the Waste are in play. An exposed card is a card that is in no way overlapped by any other card. In the Waste, the current top card is always considered exposed, but not so in the pyramid. At the start of a game, only the 7 cards in the bottom row of the pyramid are exposed. To expose a new card and bring it into play, the player must remove all cards that overlap it.


Every card has an ordinal value that is equated with its rank. Arranging the ranks in order from the Ace to the King, the ordinals run from 1 to 13.


The idea is to match two exposed cards whose ordinals add to 13. Since the King has the ordinal 13, whether in the Waste or the Pyramid, so long as it's exposed, it can be sent by itself to the Foundation, either by clicking or dragging it.

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Two in-play exposed cards whose ordinals add to 13 may be sent together to the Foundation. This is accomplished by dragging one of the cards and releasing it onto the other. For example, when a Jack (=11) from the Waste is dropped onto a Two (=2) in the pyramid, they will automatically be sent to the Foundation. This may or may not result in one to four cards becoming exposed in the pyramid.


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Play continues until either all the cards are removed from the pyramid, in which case it's a win, or until no more cards may be sent to the Foundation and the Stock will allow no more cards to be sent to the Waste, in which case it's a loss.





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